|
Sample Article (for non-academic readers)
THE WORLD GAME

Originated
by Buckminster Fuller
as a creative alternative to war games.
by Nick Consoletti
In Bellingham, Washington, on May 10, 1986, one hundred
people or so played what is called the World Game. The work shop was facilitated
by Medard Gabel, who called himself Buckminster Fullers 'backroom man' in charge
of proving Bucky's intuitive grasps with facts and figures. Most recently Gabel
had worked with Rodale on the Cornucopia Project now called the Regeneration
Project.
After a loose and flexible registration, especially
for those who were broke, was a modelling simulation based on The Powers
of Ten by Phillip Morrison - a 42 image macro-micro slide show projection
of the Universe, as far as is currently known. A couple lying on a blanket represented
the median range of this Macro-Micro model. There was a straight line departure
from the couple out to the biosphere, a view of the earth, the sun, the milky
way, to the solar system, to the super cluster galaxy limit of the background
radiation at 1025 from the latest developed telescopes. Within the
micro-limit representation the skin looked like cracked mud. We went into the
blood, the immune system, to the cell and its genetic makeup, the dna bit, the
carbon 12 was the micro limit at unit of mensuration to 10-16 --
“The particle zoo," as J. Robert Oppenheimer described it.
This model slide show projection prepared us for the
70 by 40 foot map of the world the infamous dymaxion one-air one ocean, least
distorted map that exists. Medard Gabel pointed out that this map is appropriate
for resource and population modeling, yet might not be so good if one wanted
to sail the world. Each one of us was handed a packet that had different items
- from balloons in some - to sheets showing resources and their uses in each
country of the world. People were asked to volunteer to stand at different places
on the map to give game playing participants an idea of the size-to-scale relationships
as how the parts fit into the whole. The data on these sheets of paper indicated
among other things that each dot on the map was 45-50 million people. At that
point in time there were 100 dots on the map. The 100 people or so playing the
game were just right, one might say, synergetic.
The packet that was handed to me had India
labeled on it. 7,765 million people or so ... 16 to 17 dots. This gave
a clear Indication that most of humanity lives in India, China, Indonesia,
Bali, Java area. Resource Indicators, like amount of production and consumption,
import and export rates, calories of food consumption, amount of appropriations
for the military, literacy rates, etc., indicate a standard of living
that is high for some, not so for many others. It was quite clear that
Industrialized countries produced and consumed the most and are significantly
wasteful. Although it was qualified that the U.S.A. did export a lot of
what they produced, it was open to question - say hypothetically - if
resources are distributed fairly with the implicated questions, social
justice and ecological considerations.

We were given the challenge of solving
a threatened conflict that would escalate Into war if something wasn't done
immediately. The old India Pakistan conflict was resolved by us somehow, I am
still not sure now, at the last second. We had a lot of fun with their simulation.
The intention was to show that the existing muddled approach to the world's
problems - crisis management within 150 Nation States each claiming sovereignty
- might possibly not last much longer without some kind of mass catastrophe,
be it Nuclear, Ecological, or of a natural order. However, it also could possibly
be dissolved If the now 5 billion people on this planet worked together cooperatively
on these issues.
Next in this game we blew up balloons,
and with 50,000 checker chips and a tape recording sound simulation, we dropped
these chips on the map. That's how many missile heads exist. Following this,
there what seemed to me a desert silence that lasted forever.
Before we went to lunch we made the world work. We designed
the preferred state, using an approach like the game of Twenty Questions but
more along the line of current Theory of General Systems. Some of the proposals
were food, shelter and clothing for everyone and ecological considerations were
articulated, total honesty, elimination of coerced slavery, etc. The intent
here seemed to be to break the taboos of what is; also called the problem state,
a world divided with its consequential war and deprivation in slow death form.
Some more details of the methodology of this approach remained for after lunch.
Therefore we randomly broke up into groups to face the question
of hunger and come up with some kind of solution. The idea was to bring the
preferred state, food for everyone back to what is currently going on In the
world - millions hungry and homeless. The group I was in had many divergent
views. The main thing behind this simulation was to show the process type thinking
involved in developing strategies for dissolving hunger. The afternoon group
interactions didn't so much deal with the complicated questions that seem to
lead to impasses that require different approaches for possible solutions.
In the evening we evaluated ourselves on proposals to the as of yet unresolved
problem of hunger. Anyone who has ever participated in a world game workshop
simulation comes away realizing at least to some extent how a question like
hunger is interrelated to energy use, transportation, distribution of resources
to communication of values and beyond.
Anyone can play the game. There
are rules to the game that revolve around the challenge of quality of life for
everyone. It is one thing to allude to the statement, Think Globally and Act Locally and another to
elucidate. The World Game could be one of the ways for the beginnings of such
elucidations. Medard Gabel described the World Game as a tool whose use is to
decentralize the Power Structure. The minimal unit of problem solving the globe
is vividly brought home in this game context. The environmental center with
the help of Chuck Dingee took the initiative to bring the World Game to Bellingham.
The Pillsbury Corporation had been the last ones to play the game. George Bernard
Shaw was once asked what he did for fun, he said, "Tell the truth."
We had a lot of fun playing this game.
Next summer
in Philadelphia, Pennsylvania, there is going to be a show and tell of proposals
to make the world work.
Anyone interested in this or about their workshops,
write to:
World Game Projects, Inc.
University City Science Center
3508 Market Street #214
Philadelphia, Pennsylvania
(215) 387-0220
For further information on this subject:
Critical Path,
Richard Buckminster Fuller, St. Martin’s Press
Energy Earth and Evervone: Food for Everyone, Medard Gabel, Anchor Press, Doubleday
Art of Problem Solving: Redesigning the
Future, Russell Ackoff
Systems Approach and Its Enemies,
Charles West Churchman
Tools for Thought,
Basic
The Man Made Future,
Conrad Waddington, St. Martins Press
|